iPhone3d

Cutting-edge technology for your mobile experience.

Scene Geometry API

Scene Geometry API

Behind the Design: Resident Evil Village

Evil has never looked better than it does in Resident Evil Village. The AAA horror adventure is a masterpiece of visual detail on Mac, a feast of creepy castles, decrepit factories, and majestically gothic villains. The game’s bleak village is…

Scene Geometry API

Behind the Design: Railbound

For a creative guy, Luke Spierewka, founder of the Poland-based game studio Afterburn, is certainly a fan of limitations. “We make comfy puzzle games that convey an idea quickly,” he says, “but they’re all about using a limited amount of…

Scene Geometry API

Behind the Design: Endling

Endling is all about survival in a changed world — and it’s a powerful mix of medium and message. The game is a gorgeous adventure in which you play as a fox navigating a land charred by environmental disaster and…

Scene Geometry API

What’s new in privacy on the App Store

At Apple, we believe privacy is a fundamental human right. That is why we’ve built a number of features to help users understand developers’ privacy and data collection and sharing practices, and put users in the driver’s seat when it…

Scene Geometry API

Xcode 15 beta now available

The Xcode 15 beta supports the latest SDKs for iOS, iPadOS, macOS, tvOS, and watchOS. This version of Xcode helps you code and design your apps faster with enhanced code completion, interactive previews, and live animations. Use Git staging to craft…

Scene Geometry API

Privacy & Security

Privacy & Security Tighten the privacy and security of your apps and games.

Scene Geometry API

Design

Design Create compelling interfaces and experiences.

Scene Geometry API

Wednesday @ WWDC23

Two days are in the books — and there’s so much more to come. Get ready for another big day at WWDC. Dive into sessions and activities Start off in Slack, where you can connect with Apple engineers and designers…

Scene Geometry API

Tuesday @ WWDC23

Welcome to day two of WWDC! There’s more than ever to explore this week: Xcode is getting updated, SwiftUI is getting animated, and — did we mention? — apps are getting a lot more spatial. Here’s a guide to what…

Scene Geometry API

Behind the Design: Afterplace

At first glance, Evan Kice’s Afterplace appears to have time-traveled from the late 1980s. It’s a 2D top-down pixelated adventure game full of blocky characters, blippy music, and retro typefaces. If you were ever into the games of the era…