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Nightreign is shaping up to be a fast and frantic take on Elden Ring

A bunch of Verge staffers came back from the weekend chatting about our experiences with Elden Ring Nightreign’s network tests. We generally enjoyed the fast-paced, co-op-focused spin on Elden Ring that takes cues from roguelikes and battle royale games — and when things were good, they were really good. But we also ran into some frustrating connection issues that we worry could dampen the experience of the full game if they’re not worked out.

Read more about what we thought below. The game will be officially released on May 30th.


While playing the Elden Ring Nightreign network test, the word that kept coming to mind to describe it was “frantic.”

I played the original Elden Ring at a plodding pace. For every possible encounter, I cast spells from a distance as an astrologer to avoid the scary baddies, and I took advantage of numerous guides to find great gear and easy leveling spots.

I couldn’t do that with Nightreign; its constant, looming, battle royale-style closing ring of danger forces you to stay moving. The persistent threat of the storm meant I had to make quick decisions about which weapons to experiment with. To get runes to level up, I had to fight ene …

Read the full story at The Verge.